Been having fun contributing to the look and interface of a turn-based strategy game in the making. Working closely with programmers flexes a totally different creative muscle, and some technical ones, too! I realized yesterday it had been a while since the compression mode of an image was of vital importance.
Here's a sneak peek at the first round "look and feel." It needs refinement, but the more game play nuances are developed, so will the direction of the art style. For now, it's a start for first-round play tests with simple comp graphics. The goal of the next round will be to be more telling of a back story and the little world in which players will go forth to battle - can't wait! TO BATTLE!

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